The brand has been used on a number of PC lines for Apple but in its early days as a monochrome machine and even when it became color, it never was a powerhouse for gaming but it did have its worthy exclusives, even in Japan!
Apple's only foray into the console world, a multimedia aimed flop with very few games made for it on either side of the ocean and generally not compatible with regular Mac titles; Bandai distributed the unit in Japan
ATARI's first console that both energized and killed the industry with the infamous crash of 1983. They went on to redesign the console and sold it in Japan as the ATARi 2800 which had Japanese packaging but the carts themselves are just the US carts. The console could never stand toe to toe with the Famicom and an extremely minor blip in Japan.
ATARI's 8-bit PC line across the 400, 800, XL, XE and GS was stretched out from competing with the likes of Apple and Commodore to attempting to combat Nintendo in the console arena. Along the way, some notable innovative titles appeared here first and were eventually ported to other formats.
ATARI's final foray into the console market backed with a miniscule marketing budget, limited games and unfinished tech; ultimately, it couldn't compete with the titans of the time and became one of the victims of the transition from sprites to polygons, however, the amateur scene is still alive today
The first color portable on the market but like many American products, the original model was oversized. It also only had mono sound and a terrible STN screen even though it has impressive hardware behind all of that. The 2nd model improved on the size and added stereo sound. Even with this superior tech, it became another clear example of how engineering alone will not guarantee success. Several of the earlier games were actually licensed for sale in Japan and came with Japanese manuals but were mostly sold through mail order as retailers would not carry the product. All games are CIB.
BANDAI's portable attempt in the marketplace started off with their monochrome model and also quickly upgraded to 2 different color variants. Mostly powered by BANDAI's IP strength, they also benefitted from SQUARE providing their titles.
Fujitsu's proprietary PC became the world's first PC to come with a CD-ROM drive as a standard and consequently had some of the best versions of many Western PC titles which are often bilingual and now very much in demand for its lesser console version, the Marty, which is unable to play all FM Towns titles.
Google’s failed attempt at a VR platform based upon their mobile Android platform using higher spec smartphones like their own Pixel line to power low cost headsets while also producing standalone headsets with partners like Lenovo. The
Platform does have a few exclusives worth experiencing.
After acquiring NOKIA, Microsoft attempted to enter the crowded smartphone space and failed. Along the way their Lumia line of Windows 8/10 based Phone became home to a number of subsidized exclusives.
Microsoft's first official attempt at a console after dabbling with the MSX and Dreamcast shows their lack of experience in hardware design with a heavy monstrous box but also displayed their ambitions with an online network providing content. Many titles were not released in Japan but titles released in Chinese Asian regions and Korea have the same region coding. All games are CIB and mint.
Microsoft's latest attempt at becoming #1 in the console world that brought many new DRM ideas which were shot down by the public ending up with a mess of a UI and missing tons of functionality seen in the 360.
Nintendo's first foray into the world of optical media for games but lacks any kind of media playback for CDs and DVDs, it would become their worst selling game console only to be eclipsed by the Wii U? With their optical media manufacturing deal with Panasonic came an exclusive CD/DVD playing console called the Q. Also, a GBA attachment was released to play that format on the big screen. All games are CIB and mint.
An early attempt at a multimedia machine that was too far ahead of its time with hardware that just couldn't support what it wanted to do but Panasonic (Matsushita) tried to use the platform to launch theimselves into the console market, all CIB and mint
PHILIPS' foray into the video game world with their CD-i standard and woefully memory constrained console failed to find any traction with publishers abusing their generous contracts and a betrayal from Nintendo. Oddly enough, some Japanese arcade strip mahjong titles used CD-i units as their media player.
During the 16 bit era, PIONEER attempted to enter the marketplace by leveraging their expertise in LD player manufacturing and teamed up with SEGA & NEC to make compatible hardware with some original software but mostly ports of arcade LD tites.
The strongest 8-bit offering from SHARP received ports of many titles from the MSX and PC-88 but like Fujitsu's rival offering, it was unable to gain a significant part of the market even with Nintendo licensed titles. Software was released on tape and disks with the latter commanding higher prices.
SNK's first entry in the console world aimed at high end consumers who desire arcade quality at home. Initially, they attempted to also rent the games but having few quality titles and a console price point triple of its competitors lead to it being s purely enthusiast machine but it thrived as the fighter boom arrived and then turned its eyes to the mainstream consumer with the CD and CDZ consoles which featured reasonable prices at the cost of load times.
Japan only disc format created by JVC to combat LDs and CEDs but lost the war similar to Betamax. For those movies, etc that still haven't made their way to DVD or Blu-ray and also those that have been re-cut in unfavorable ways...