Shou Time's

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  • Apple Macintosh

    The brand has been used on a number of PC lines for Apple but in its early days as a monochrome machine and even when it became color, it never was a powerhouse for gaming but it did have its worthy exclusives, even in Japan!
  • Apple PiPPiN

    Apple's only foray into the console world, a multimedia aimed flop with very few games made for it on either side of the ocean and generally not compatible with regular Mac titles; Bandai distributed the unit in Japan
  • Arcade PCBs

    One of the largest PCB collections in Japan and the world but it's about quality not quantity!
  • Art Books

    Printed Art books related to gaming or anime
  • ATARI 2600/2800/VCS

    ATARI's first console that both energized and killed the industry with the infamous crash of 1983. They went on to redesign the console and sold it in Japan as the ATARi 2800 which had Japanese packaging but the carts themselves are just the US carts. The console could never stand toe to toe with the Famicom and an extremely minor blip in Japan.
  • ATARI 400/800/XL/XE

    ATARI's 8-bit PC line across the 400, 800, XL, XE and GS was stretched out from competing with the likes of Apple and Commodore to attempting to combat Nintendo in the console arena. Along the way, some notable innovative titles appeared here first and were eventually ported to other formats.

    ATARI's final foray into the console market backed with a miniscule marketing budget, limited games and unfinished tech; ultimately, it couldn't compete with the titans of the time and became one of the victims of the transition from sprites to polygons, however, the amateur scene is still alive today

    The first color portable on the market but like many American products, the original model was oversized. It also only had mono sound and a terrible STN screen even though it has impressive hardware behind all of that. The 2nd model improved on the size and added stereo sound. Even with this superior tech, it became another clear example of how engineering alone will not guarantee success. Several of the earlier games were actually licensed for sale in Japan and came with Japanese manuals but were mostly sold through mail order as retailers would not carry the product. All games are CIB.

    Atari's 16-bit PC entry that was originally Commodore's next gen machine
  • BANDAI Playdia

    A simplistic and underpowered console aimed at children with mainly video playback capabilities resulting in LD style games
  • BANDAI WonderSwan/Color

    BANDAI's portable attempt in the marketplace started off with their monochrome model and also quickly upgraded to 2 different color variants. Mostly powered by BANDAI's IP strength, they also benefitted from SQUARE providing their titles.
  • Blu-ray

    Blu-ray releases from all over the world
  • Commodore Amiga/CDTV/CD32

    Commodore's biggest PC hit in their history
  • DVDs

    For the films and TV series across all regions that are still not upgraded to Blu-ray just yet
  • Fan Books

    Professionally and amateur created fan books for video games

    Fujitsu's proprietary PC became the world's first PC to come with a CD-ROM drive as a standard and consequently had some of the best versions of many Western PC titles which are often bilingual and now very much in demand for its lesser console version, the Marty, which is unable to play all FM Towns titles.
  • GCE Vectrex

    Short lived but long living among the hobbyist scene, GCE’s Vectrex is a stand-alone marvel of vector technology that was imported into Japan as a premium console under the moniker of Kosokusen.
  • Google Daydream

    Google’s failed attempt at a VR platform based upon their mobile Android platform using higher spec smartphones like their own Pixel line to power low cost headsets while also producing standalone headsets with partners like Lenovo. The Platform does have a few exclusives worth experiencing.
  • Google GLASS

    Google’s attempt at bringing an AR visually enhanced world to the masses didn’t work out but showed glimpses of what the future could bring with smart glasses or contacts. Games are sparse but some displayed innovation.

    For all of my successful backed projects
  • Kickstarter

    for all of my successful crowd funded backed projects on Kickstarter
  • LDs

    For those movies, etc that still haven't made their way to DVD or Blu-ray and also those that have been re-cut in unfavorable ways...
  • Makuake

    for all of my successful crowd funded backed projects on Makuake
  • Micro Consoles

    Dedicated to the new world of mobile OS and cloud gaming consoles hitting the market; many will compete, few will survive, will any succeed?
  • Microsoft Windows Phone

    After acquiring NOKIA, Microsoft attempted to enter the crowded smartphone space and failed. Along the way their Lumia line of Windows 8/10 based Phone became home to a number of subsidized exclusives.
  • Microsoft XBOX

    Microsoft's first official attempt at a console after dabbling with the MSX and Dreamcast shows their lack of experience in hardware design with a heavy monstrous box but also displayed their ambitions with an online network providing content. Many titles were not released in Japan but titles released in Chinese Asian regions and Korea have the same region coding. All games are CIB and mint.
  • Microsoft XBOX 360

    all CIB and mint
  • Microsoft XBOX ONE

    Microsoft's latest attempt at becoming #1 in the console world that brought many new DRM ideas which were shot down by the public ending up with a mess of a UI and missing tons of functionality seen in the 360.
  • Microsoft XBOX SERIES X

    After spending a generation turning their back on core gamers and what made them successful in the 360 era, XBOX is back with a confusing slate of hardware models and no more exclusives to the console. With Microsoft exclusives playable now on PC and a very similar 3rd party portfolio to SONY, how will they battle it out in this generation’s war?

    NEC's initial attempt at a home console in partnership with HUDSON SOFT
  • NEC PC-8801/8801mkII SR/8801VA

    NEC's most popular PC line for gaming
  • NEC PC-9801/9821

    NEC's popular PC lineup for something other than gaming

    NEC's final console which went out with a whimper, all CIB and mint
  • Nintendo 64/64DD

    Nintendo's first polygon console, all CIB and mint
  • Nintendo DS/3DS

    Nintendo DS portable series, all CIB and mint
  • Nintendo Famicom/Famicom Disk System/NES

    8-bit Nintendo console collection; mostly CIB and mint

    Nintendo Game Boy line portable collection; all CIB and mint
  • Nintendo GAMECUBE

    Nintendo's first foray into the world of optical media for games but lacks any kind of media playback for CDs and DVDs, it would become their worst selling game console only to be eclipsed by the Wii U? With their optical media manufacturing deal with Panasonic came an exclusive CD/DVD playing console called the Q. Also, a GBA attachment was released to play that format on the big screen. All games are CIB and mint.
  • Nintendo Prepaid Cards

    For points to use in the various Nintendo digital stores, a variety of designs have been released into the Japanese and Western markets, some with special gimmicks such as AR or accompanying apps.
  • Nintendo Super Famicom/SuFami Turbo/Satellaview/SNES

    16-bit Nintendo console collection; all CIB and mint

    Nintendo's convergence of their portable and console lines into 1 machine that is still underpowered compared to the competition.
  • Nintendo VIRTUAL BOY

    Nintendo's very early attempt at an immersive experience that received a bad reputation due to it's single red color display which led to its early retirement a year out from release.
  • Nintendo Wii

    Nintendo's first motion sensing console, all CIB and mint
  • Nintendo Wii U

    The newest console from Nintendo bringing the hardware more up to date with the competition

    NOKIA's early and poorly implemented attempt at exploiting the mobile phone audience with a substandard phone and questionable gaming functionality
  • Panasonic 3DO

    An early attempt at a multimedia machine that was too far ahead of its time with hardware that just couldn't support what it wanted to do but Panasonic (Matsushita) tried to use the platform to launch theimselves into the console market, all CIB and mint

    Early PC platform with software by Microsoft and hardware by a number of Japanese companies including Panasonic (Matsushita) and Sony, with the former leading the charge
  • PC

    Microsoft DOS/Windows 3.1/Windows 95/Windows 98/Windows 2000/Windows XP/Windows Vista/Windows 7

    PHILIPS' foray into the video game world with their CD-i standard and woefully memory constrained console failed to find any traction with publishers abusing their generous contracts and a betrayal from Nintendo. Oddly enough, some Japanese arcade strip mahjong titles used CD-i units as their media player.

    During the 16 bit era, PIONEER attempted to enter the marketplace by leveraging their expertise in LD player manufacturing and teamed up with SEGA & NEC to make compatible hardware with some original software but mostly ports of arcade LD tites.
  • Posters

    Video game, anime, manga related posters of B1, B2 and K1 sizes.
  • SEGA Dreamcast

    Sega's final console, all CIB and mint

    Basically, a portable Master System with extended graphics but a horrible screen.

    SEGA's most successful bid in the video game wars but ended with a whimper among the flurry of confused hardware releases like the MEGA CD and SUPER 32X. All are CIB and mint.
  • SHARP X1

    The strongest 8-bit offering from SHARP received ports of many titles from the MSX and PC-88 but like Fujitsu's rival offering, it was unable to gain a significant part of the market even with Nintendo licensed titles. Software was released on tape and disks with the latter commanding higher prices.
  • SHARP X68000

    Sharp's advanced (for the time) PC that outperformed the competition, all CIB and mint except for Takeru titles

    SNK's little portable that could which originally came in a monochrome package that was quickly discontinued for a color one.

    SNK's first entry in the console world aimed at high end consumers who desire arcade quality at home. Initially, they attempted to also rent the games but having few quality titles and a console price point triple of its competitors lead to it being s purely enthusiast machine but it thrived as the fighter boom arrived and then turned its eyes to the mainstream consumer with the CD and CDZ consoles which featured reasonable prices at the cost of load times.
  • SONY PlayStation

    all CIB and mint
  • SONY PlayStation 2

    all CIB and mint
  • SONY PlayStation 3

    all CIB and mint
  • SONY PlayStation 4

    The empire strikes back with a much more streamlined and well built machine but with the changes in the gaming landscape, what will happen?
  • SONY PlayStation 5

    After dominating the last generation, SONY returns to the console wars with an incremental hardware update that forgoes the design sensibilities of previous generations with a behemoth sized console equipped with an NVME SSD and no storage expansions at launch nor compelling exclusive content. Time will tell if they can repeat the success of recent years or not.
  • SONY PlayStation Portable

    all CIB and mint
  • SONY PlayStation VITA

    all CIB and mint
  • Super Plays

    Official and fan made Super Play guides on disc media or books.
  • VHDs

    Japan only disc format created by JVC to combat LDs and CEDs but lost the war similar to Betamax. For those movies, etc that still haven't made their way to DVD or Blu-ray and also those that have been re-cut in unfavorable ways...
  • VHS

    For those stragglers on magnetic tape which still not have been officially transferred to a digital format.
  • Video Game Music

    CDs/LDs of video game music, professional and fan releases